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- 3;31m Andrew 3;33m"MUSHROOM"3;31m Kellett 0m
- 3;31m MUSHROOM PD 0m
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- 3;33m Tel. (01457) 857502
- 3;33m E-Mail: mush@sneech.demon.co.uk 0m
-
- Dear Reader,
-
- Hello and welcome to the third Shareware version of Extreme AMOS. Written
- and programmed entirely by Andrew "Mushroom" Kellett, of Mushroom PD. This
- little document has been placed here to give you a brief idea of what is in
- this issue, and exactly what is going on in the world of Extreme AMOS.
-
- The first thing to say is that Carl Drinkwater is officially no longer in
- the EA team, due to lack of contact amongst other things. For a full brief on
- this, read the article EDITORIAL/MORE/EA COCK-UP where everything is
- documented.
-
- REQUIREMENTS
- ~~~~~~~~~~~~
- EA doesn't need all that much. It will need the MATHTRANS.LIBRARY in the
- LIBS: drawer, and the CrM.LIBRARY for the Crunchmania run-time decruncher to
- work (if you are using the floppy version). The programs on disk 2 for
- creating EA articles will also need the AMOS.LIBRARY which is located in the
- LIBS drawer of disk 2, as well as the Assigner program in the C: drawer of
- disk 2.
-
- Lot's of new and improved changes have now been made to the magazine
- engine due to the fact that I have had a lot of time to work on it, unlike
- the second issue. The program will now allow you to look at colour pages of
- text and graphics, which eliminates the use of the sad old scrolling text,
- which was all in one colour. You can now look at both graphics and text
- using the click of a mouse button. The graphics are packed with an AMOS
- compaction system named Squidger, written by Paul Burkey. A demo of this
- program, along with examples and source, is available from the library on
- Mushroom disk 58.
-
- This issue see's a heck of a lot more articles than the previous 2
- issues. There is over 300K of articles in this issue, and has took me ages to
- write them all, although the little help I did get was a relief. All text and
- data files were crunched using Crunchmania 1.7, to save me space on the disk.
- Executables were crunched using Stonecracker. As well as the articles, you
- can choose from 3 different music modules, and have access to over 30
- different screenshot files, which pop up in different articles. We have a
- very big tutorial on using Multiripper 3 by Jellyfish/D.I.D, typed out by
- myself, which also includes some example games of which you can rip the tunes
- out yourself, as well as advice on getting at other game tunes. We also have
- lot's of classic and modern reviews, covering many new AMOS games, as well as
- classic games written on other machines such as the Spectrum and Commodore
- C64. Screenshots from the games also come from some of the new reviews.
-
- Disk 2 is also very packed. We have another game from Paul Burkey named
- "Shroom Backgammon" which is absolutely amazing graphics-wise, and the source
- code for the river ripple is in the library under the GRAPHICS section. We
- also have over 40 AMOS programs for you to use straight away, and only 2 of
- them are AMOSPro only, so everyone can use them. There are also three
- programs for allowing you to create your own articles for use in future EA
- articles, should you wish to colour them in yourself. There is also a copy of
- the reader that is used, which has been cut out from the rest of the program,
- and had all the turbo extension commands taken out of it, so it could be
- compiled in the AMOSPro compiler, as the filerequester looks nicer. It is a
- bit slower than the magazine version, as I have also left out the locks etc.
- It will also allow you to read all the articles if you only have 512K which
- is nice for all those Amiga 500 owners !! There are also 2 indenter programs
- for converting ASCII files to EA readable files. The uses for these are
- documented in the article GETTING INVOLVED.
-
- If you are a HD user, you can get your disk 1 of EA in the form of a
- large archive, which unpacks all of the data to your HD unpacked without
- Crunchmania, so everything loads in quicker. You can exchange your Issue 3
- disk for this, by returning it to me. This is only available if you have got
- your EA3 Floppy version from me directly, otherwise you will need to send an
- SAE and a disk marked "EA3 HD version". This option is available from issue 3
- and upwards only.
-
- Well, I think it is time I should be finishing this article. If you would
- like to contribute to Extreme AMOS in any way, then feel free to contact me
- at the above address with anything you want to include. The next issue is the
- first non-shareware issue, and all people who's articles I use will receive a
- FREE copy of the first issue they appear in. Full issues of EA will cost £2
- in the UK, and £2.50 anywhere else in the world, to cover the extra postage.
- The fourth issue will be available around May 15th, so get your orders in
- now.
-
- If you want to advertise some of your AMOS products, then why not send in
- some IFF or text adverts? Even better, send me a shareware version of the
- program, along with some IFF screenshots, and I will see about getting it
- reviewed. It may even appear on the coverdisk if I like it lots !
-
- Until the next issue, I shall see you later !
-
- Andrew "Mushroom" Kellett & Millie T. Cat.
-
- EOF
-